Covenant PowerCore: (Before a change in Art Direction.)
Diffuse, Normal, Specular, Gloss & Emissive
UNSC Marine Weapon Rack: (Before a change in Art Direction.)
Diffuse, Normal, Specular, Gloss & Animating Emissive
Multi-Player Map: Haven
(Special note: This map went through many hands and as such, I cannot claim full authorship for it.
My responsibilities were more technical than art. BSP portaling, Player and bullet collision, performance and proofing.
That said, I did perform some art functions in a minor role.
Trivia: At one point this level was so fragmented it had more than 1024 separate poly meshes in a single sector which in turn crashed the engine.
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